Game Review #3 – Super Smash Bros. Brawl (Wii)

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Hello, and welcome to my third game review. This game is the third in it’s series and there is a new one (or two, depending on how you look at it) coming out soon. Nope, haven’t guessed yet? Well, I am reviewing Super Smash Bros. Brawl. This game, as I said before, was the third in it’s series. The first one was just plain old Super Smash Bros., which was released in 1999 and was for the Nintendo 64. That only had the bare minimum of characters. Then the second was released in 2001, and this was called Super Smash Bros. Melee, and it was for the Nintendo GameCube. This added a few characters, but most of these were not featured in the third game, Brawl. And obviously, the fourth is coming out next year and it has two versions. One for the 3DS and one for the Wii U. Apparently they’re both very different. Back to the subject, here is the review.

Gameplay

Well, it depends what gameplay you mean. There are many different modes, but I am just going to focus on the main two.

The Subspace Emissary

PLOT

There are spoilers, but really I don’t think anyone cares.

This is pretty much the campaign for the game. An evil guy named Tabuu has decided to take over the fictional world, and he is using subspace bombs to do so. He has employed minions to help him and they are Master Hand, Ganondorf, Bowser and Wario. The players have to go through the campaign, but just keep in mind that when a character dies, they turn into a trophy. When you have almost finished the campaign, something devastating happens. Tabuu releases some off waves. You know how I said before that if you die you turn into a trophy? Yeah, off waves kill you. So, throughout the campaign, you have amassed an army, only to have them all killed. Okay, boo hoo, story’s over. But, three characters survive. Now, these aren’t your favourite characters or the best. In fact, I would almost say they are some of the worst characters. You get to play as Luigi, Ness and King Dedede. Now, these characters aren’t bad, but you have to only play as that character, because they are so hard to play as. Only experts play as Ness, and only idiots play as Luigi and King Dedede. No, I’m just joking, but they do suck… Back to the plot, the three survivors go through and get back all the characters and bring them back to life. Once they have saved all the characters, they go through the Great Maze, which is probably the most annoying level in the game I might add, and find Tabuu. Once they find Tabuu, he is about to release another set of off waves. But, just before he does, Sonic stops him. You might be thinking, ‘Where’s Sonic come from?” and you’d be thinking right! I had no idea what was happening at the  time. But after Sonic stops him, you battle him and win and save the universe.

GAMEPLAY

The Subspace Emissary is a bunch of side scrolling levels where you pick stuff up and kill enemies and go through doors. Enough said.

Standard Brawls

In Brawls, there are three modes. They are Stock, Time and Coins. I will explain them all.

STOCK

Stock is pretty much the one that people use the most. Stock is just lives, and you can change how many you start with.

TIME

In time, you get to have a certain amount of time to knock out as many people as you can. When you knock someone out you get +1 and when you die you get -1.

COINS

In my opinion, coins is stupid. When you hit someone, coins are knocked out of them and anyone can get the coins. That’s what sucks. Anyone can get the coins. They should just automatically go to you, but anyway…

Controls

There are two main ways you can control. The other two are not so well known, so I won’t explain them. They are using the Classic Controller and the GameCube controller. The other two ways are just using the WiiMote or use both the WiiMote and the Nunchuck. I prefer using both of them, but just using the WiiMote is probably easier. You hold it sideways and use the arrows to move, 1 and 2 to attack, B for your shield and A to taunt. Using the nunchuck as well, you use the nunchuck to move, Z on the nunchuck to shield, A and B to attack and 1 and 2 to taunt. I like the controls for this game, because there are two ways to play.

Difficulty

This game isn’t very difficult. But that is a good thing because you don’t want something to be so difficult that you are constantly getting game overs. The normal levels when you just defeat relatively easy enemies are good, and the boss battles are kind of difficult, but because they are boss battles that’s okay. The difficulty was really good because I couldn’t just complete the game in a week.

Conclusion

I was only eight or nine years old when this came out and I was kind of excited that I was getting a violent game. Little did I know that I would play much more violent games in the future. And for that reason, this game was one of my favourites, and still is. It was a really good game, but not as good as the Galaxies. Here’s my rating!

RATING: 93%

This game is another essential.

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Game Review #2 – Super Mario Galaxy (Wii)

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Welcome to my second game review. This is for one of the best Wii games in history. Although, it is not as good as it’s sequel, you would have to give it a hell of a lot of kudos, because it was made in 2007, whereas it’s sequel was made in 2010. I consider this to be my… maybe… 3rd favourite game. Obviously after Super Mario Galaxy and The Legend of Zelda: Skyward Sword (which I will review as soon as I finish it!).

Gameplay

The gameplay is really very good. Like Super Mario Galaxy 2, you have a home world. But, this one is more intricately designed than the second one. This is like a spaceship and has different rooms to go in and 1-UPs to find. In every room, there are certain things in the background and you can levitate to the top of the room to look at the galaxies you can travel to in that room. You unlock rooms based on how many stars you have, and you can get up to four stars in each galaxy. Each room has a boss (or mini-boss), except for the Garden, which is the room after the final boss. This room is just basically for fun. The galaxies are a lot more challenging than the sequel, which I prefer. There are also comets in this game, which mean the level is a variation of the normal galaxy and you might have to go faster, or collect lots of coins. Like the sequel, there are both star bits and coins, star bits fill up lumas and give you extra galaxies like the sequel, and coins just give you some life back. Nintendo did a good job with the gameplay, and more so than the sequel.

Controls

Like the sequel, the controls are amazing. But for the first game, the controls are much better because they were much more revolutionary because nothing like this had ever been done before. Mario fans were waiting for another Mario game, and they got what they expected and more. Arguably, this was the best Wii game until the sequel and The Legend of Zelda: Skyward Sword were released. But, I suppose that every Wii game has been pretty game-changing in the controls department, because it was the first console where you could move yourself and the WiiMote to do things.

Difficulty

This game was quite difficult, and this wasn’t just in the boss battles. But, I prefer the difficulty to the first game, because the game isn’t just a case of running through it and just completing every level in five seconds. I loved the difficulty and it’s probably one of the reasons I liked this game so much, because I had to play it for a few months, which made me be even more immersed in the game.

This game was very fun and I was immersed in it for the whole time. In the sequel, you had to wait for comets to get more stars for the extra world, but in the first game, as soon as you complete the game, all the comets appear.

Conclusion

Since I was just a kid when I got this game, I thought this was just amazing. I know this will sound weird, but even though Super Mario Galaxy 2 is better because they improved some things, I am going to give this a better score. For it’s time, this was better so, here’s my score.

SCORE: 98%

Get this game. Or back to the days of the NES you go!

Game Review #1: Super Mario Galaxy 2 (Wii)

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Well. Here I go on my first review. Super Mario Galaxy 2 is arguably the best Wii game ever made. But, it wasn’t the first in it’s series, there was one before this, and many that inspired it. The first in the series was Super Mario Galaxy, which was also a very good game. This game was also inspired by games such as Super Mario 64 for the Nintendo 64 and Super Mario Sunshine for the Nintendo GameCube. I, like many other people, consider this to be my favourite Wii game.

Gameplay

The gameplay for Super Mario Galaxy 2 is really good. Like many other games, you have a home, and a place where you can select which level you would like to play. The home station is very detailed, and as you progress through the game, more and more characters get added to the station. You can interact with all of them, but like pretty much all meaningless characters in games, their dialogue is completely irrelevant. I also like the fact that the level select screen is like the other Mario games in the way that it is set up. It is just like a series of dots and a preview of what the galaxy looks like. The actual galaxies are very detailed with all manner of enemies and obstacles for you to pass. Also, in every world there is a boss or mini-boss battle. Sometimes you face Bowser, and sometimes it’s Bowser Jr., but anyway these galaxies are usually extra hard and it is always a good idea to stockpile lives before going into this galaxy. The currency in this game is in star bits and coins, but star bits are usually needed more. You can use star bits to fill up certain lumas (your mini star friends) and they will give you a new galaxy. There is usually one of these lumas per world. Nintendo definitely did a good job with the gameplay.

Controls

Personally, I loved the controls for this game. Using both the Wii remote and Nunchuck, you can creep, walk, run and sprint. You can jump, jump high, jump long and backflip. You can wall kick and grab onto the edges of walls. You can do pretty much anything. There is still the obvious iconic Mario Galaxy attack: the spin. This will kill enemies, and it will give you star bits, but if you jump on them (which I prefer), you get coins. Also, it was never too hard to move your fingers fast enough to avoid things. You only need the control stick to move, and the A button to jump. I would like to say something bad about the controls, but off the top of my head, I can’t think of anything. Amazing.

Difficulty

Super Mario Galaxy 2 wasn’t difficult, except on the occasional boss level and the world after you have completed the game. I would have to say it was probably too easy. Pretty much all the galaxies were cinch. So, obviously, it was difficult for all the right reasons.

I loved this game. The game was fun throughout and the action never stopped. The only time when the game ceased to be fun was when you had completed the main game, and you were on the extra world. See, in the extra world, you have to get more stars to unlock new galaxies. This can be quite annoying when you have completed everything, and you are just waiting for comets to appear and give you extra challenges.

Conclusion

This game was just pure awesomeness. It was so addicting and I wanted to play it every minute of every day. Now to score. Since there were pretty much no cons for this game it is going to be an almost perfect score.

SCORE: 97%

If you have a Wii, and you do not have this game, GET IT.